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GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating ‘Figment’


Game and Audio designer Niels Hojgaard Sorensen will talk about his experiences from creating the audio side of ‘Figment’. The talk will give an insight into the practical approaches and tricks used to create the game’s surreal, musical world as well as touch upon the thoughts behind to game’s unique blend of exploration and interactive music/sound.

Speaker:

Niels Sorensen (Game and Audio Designer, Bedtime Digital Games)

Location: Room 3006, West Hall

Date: Thursday, March 22

Time: 5:30pm – 6:30pm

Pass Type: All Access, GDC Conference + Summits, GDC Conference, Audio Conference + Tutorial – Get your pass now!

Topic: Audio, Design

Format: Session

More details: http://schedule.gdconf.com/session/composing-an-interactive-musical-lessons-learned-from-creating-figment/852249?_mc=sm_x_x_le_tspr_gdcsf_x_x-ytb-ff-gdc18

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GDC 2018 Flash Forward: Composing an Interactive Musical: Lessons Learned from Creating ‘Figment’

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